Knowledge & Contest Games
We provide complete software and hardware solutions from project design to implementation, providing a guarantee of the complete system functionality. All video outputs, calculations, external data, input/output devices, sounds, lights, motors and many other external devices are controlled by one application with perfect synchronization. This can be achieved only by tailor-made software in conjunction with special hardware. In the following section we will try to show you some of the fundamental technical requirements we had to deal with during the production of television games:
The Game System
The game system is a principal, most important part of the program that "runs" on special hardware. The game system takes care of the course of the game itself. It is programmed so that there is low likelihood of mistakes made by operators. There is a fixed procedure according to the game rules. It records all situations (e.g. used questions, gained points, won amounts, response times, player order, winners ...) and thus enables to repeat any part of the game (e.g. when a shot is missed ), or to get any information about the game (even after some time). This part of the software also takes care of synchronization and monitoring of various subsystems. For example, when a player guesses the answer, the system must take care of synchronizing actions related to the player's correct answer - on-air graphics (won amount, an animation), sound, the change of light atmosphere, the start of engines, firework launch. All actions can be timed to the hundredth of a second.
The Question System
Basis of knowledge games are high quality and verified questions. The question creators need to create questions in quiet environment and send them to others to review. Therefore, our system gives them a wide range of imports and exports from and to the system in a secure form. The question system itself must provide a variety of features such as: the distribution of questions according to the difficulty level, the division of questions according to the theme, grammar checker, a check on duplication of questions (even partial), question preview in the final form, etc.. The system will automatically generate individual question sets for a player or a game episode according to the game rules. However, the system must also allow for rapid replacement of a question (even during the actual production) if it is found that the question is bad or ambiguous. Our system allows makers to prepare sets of questions, check and replace questions even during the production. The system has an accurate register of each question (also of its use and a creator) and can therefore be used as a basis for the payment of royalties to the question creators, as well as for statistical summaries or protocols.
On-Air Graphics
Our system allows you to directly produce games with complete graphics, which is essential for live broadcasting, but it can be very useful in production of recorded broadcasting. Cameramen can compose better shots (they can see how the graphics are placed), a director can see almost the final product of his effort, players and audience also have realistic impression of a full-fledged game, which enhances the overall atmosphere. Graphics can be, of course, recorded into a separate record for better use in the editing room, but we have produced many programs for which editing was not needed and they were broadcast as they were. read more...
Auxiliary Image Outputs
In addition to the main television output it is often necessary to use various auxiliary outputs for led-walls, led-floors, projections, television sets, etc.. Information outputs for monitors of players, moderator, director, or supervisory authorities (information about the game progress, order, points, won amount, an aid for correct pronunciation, etc.) are needed as often too. All these outputs at different resolutions are automatically updated by the game system.
Input / Output Devices
When providing technical solutions for knowledge, contest, entertainment and lottery studio games, it is necessary to ensure reliable and very accurate processing of inputs and outputs. To achieve it, we use special voting machines and various types of input/output devices. These are tailor-made devices manufactured on the basis of our requirements and experience. read more..
Audio Outputs
Each of our game system has 8 or 16 audio outputs in digital, analogue or embedded form. The game system can independently mix any number of sounds into each output. This allows, for example, recording various types of sounds (jingles, noises, background music) into separate tracks for easier post-production. Sounds are precisely defined (level, the number of output, cross-fade, loop ...) and are synchronized with individual actions (e.g. pressing a button, question display, a new game level, atmosphere change etc.).















